Exploring the Fallout Universe, Gaming’s Most Astonishing Television Success

The post-apocalyptic TV show has come back to streaming services, and it's safe to say that audiences were pleasantly surprised by the quality of its debut season. By illustrating the atomic-age, nuclear-ravaged United States through the eyes of three separate characters, it effectively portrayed various facets of the gamer's experience.

We followed vault-dweller Lucy, trying to act with integrity and learning that the ruined world made that very difficult; Brotherhood initiate Max, the militant faction new recruit, who starts challenging his faction's authority and creates a lot of havoc in mechanized battle suit; and Walton Goggins's character, a standout performance who has completely shed any sense of morality out in the irradiated badlands.

Building Anticipation for Season Two

The show's first season conclusion revealed a major secret about the culprits behind the global annihilation that trapped a society in subterranean shelters for an extended period. It also posed plenty of questions open for the second season – and, this time, expectations are much greater.

“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” quips the show's co-creator.

“Heading into the first season, everyone’s like, ‘Just don't mess it up’,” comments Todd Howard. “We are thrilled with the feedback to the show, so now people are arriving with more excitement and new expectations.”

A New Vegas Vibe for the Next Installment

The second season is taking place in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and characters in the series, even if it was somewhat buggy at launch.

“It’s more of a sun-baked feel, a Southwestern essence, that’s so key to that game,” explains the co-creator. “That parched, desolate Route 66 aesthetic of the game is so much enjoyable to incorporate into the show.”

In the show's timeline, a considerable period has passed since the events of the New Vegas game by the time the protagonists make their way there. However, the creators indicate that it will honor the player’s journey.

Crafting a Tangible World

The Fallout TV series is notable for its tangible quality – its production team insisted on physical models and locations were fabricated, echoing the makeshift nature of the settlements in the games.

“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all filmed against a digital backdrop,” says another of the showrunners. “The whole point of an translation, especially of a interactive medium, is to appear as if it’s tangible.”

Indeed, almost each creature you see on-screen is practical, including the legendarily scary radioactive creatures known as the apex predators. In the show, they are portrayed by animatronics, and were by all accounts pretty frightening up close.

Made by Fans, for Fans

The Fallout series succeeds because it is crafted by skilled directors who are also longtime fans, with the help of the game developers behind the source material. This mutual respect for the world is clear in the end result.

The new batch of episodes is being released on a weekly basis rather than as a full-season drop, offering a different experience from the initial release. This schedule will allow for a different audience reaction, a dynamic the showrunners themselves are excited to observe.

“It has more depth, it’s more expansive, it’s more humorous, it has a lot of twists,” promises Howard. “I can't wait to seeing what people think.”

Jason Flynn
Jason Flynn

Mira Thorne is a writer and poet based in Stockholm, passionate about exploring human emotions through narrative and verse.